How to “cheat” at Wii Music

March 15, 2009

When my sister and I were first testing out Wii Music last year, we decided to try out Turkey in the Straw for kicks. The default tempo is a little bit slower than we were hoping for, so we adjusted that in the settings.

Of course, that meant we now had to play the song much faster than our tired thumbs would let us.

But no more!

You too can create a hilarious video featuring the likenesses of you, your boyfriend, your immediate family and a guest Mii you added for reasons we’ll get to later with a greatly reduced likelihood of mistakes by (jarring chord) beating the system! *insert maniacal laughter here*

Say you want to make a video featuring one of Wii Music’s faster songs, or want to speed up a slower song, but are having a hard time performing at your desired tempo. By selecting the “tempo” menu in the settings, you can set the song’s speed to suit your comfort level. All you have to do is move it back to your desired final tempo before you record your last track — so if the tempo you really want makes playing the song tricky, make sure that last track is an easy one!


We’re — seriously — still here

March 4, 2009

Yes, that pesky “real life” thing got in the way again, but we’re determined to make it up to you. game girls will soon be getting a bit of an overhaul, complete with a makeover and regular posting (we promise!).

Until then, dig the Super Mario RPG song. It’s retrotastic.

And the Legendary Frog Final Fantasy video too:


The hills are alive…

November 1, 2008

Fear not, game girls is not dead. That pesky beast known as the real world gets in the way of blogging every once in a while, forcing us geeks to contend with various responsibilities including school, jobs and covering federal elections. But with things calming down — and me getting some serious gaming done in my new apartment — we should be back on track here soon.

I’m still working my way through Final Fantasy IV DS (same pathetic excuse about “real life” getting in the way). Yours truly is now on the moon and about to earn the best summon of all. I’m told the giant backstory video featuring the characters as children comes after the Giant of Babil, which comes after the first trip to the moon, so I don’t have any “experienced it for the first time” moments to share yet. In much happier news, FuSoYa still looks very much like a mop, and still looks hilarious when he’s been knocked out.

I’ve been getting a fair bit of mileage out of my Wii, especially since getting Wii Fit just over a month ago. I’ve only missed a few days in that period and I’ve already noticed my posture improving. Nintendo gets mad bonus points for creating a fitness product that goes beyond weight loss and strength training, even though I can only do three or four of the yoga poses at this point. My spine isn’t made of Jello (to the best of my knowledge).

Since I’ve been finding Wii Sports and Wii Fit so entertaining, I took the plunge and rented Wii Music this week. The game has endured criticism from gamers used to the more streamlined Guitar Hero and Rock Band series, and, as Wired notes, hasn’t been selling very well. As a gamer and a music geek, I felt compelled to give it a shot.

To put it simply, it takes a little while to get used to.

The game begins with instructions on how to produce sound while “playing” different instruments — different types of instruments use different motions and buttons and have different settings. The overall setup is confusing at first, and the manual isn’t terribly helpful. Once I got comfortable with the interface, it became kind of fun.

Wii Music levels the playing field, so to speak, when it comes to gamers’ musical abilities. You don’t need to be able to read music or have experience with any instrument to be able to play the game; the only necessary skills are the ability to use a Wiimote and Nunchuk. (Rhythm helps.) I had some trouble with it at the beginning despite playing a few instruments in real life for that very reason — I play music on instruments, not Wiimotes. Fortunately, the notes to a given song are already lined up for you in the proper order. The trick is getting the timing right — or is it? The game’s first lesson is that it’s okay to improvise. You grade your own performance when all is said and done, and can watch it as a “music video” that plays out on a stage chosen by you.

The game’s highlight is the overdubbing feature, which allows players to not only select a song and a backdrop for their “performance,” but also record multiple instrument parts over each other. Depending on how many players go at it at once, you could complete the melody, harmony, bass and percussion sections of a single song with one Mii, then watch five avatars designed to look like you break it down together, complete with adorable animated interactions. Up to four players can “jam” together, and the actions required to produce sound border on the amusingly ludicrous, suggesting this might make a decent party game for kids too young for the more advanced music games.

If nothing else, it gives those of us who can’t sing something to do while the rest of the world sings karaoke. B-


Casualties

August 18, 2008

Not long ago, a friend pointed me to a VGCats strip that appears to sum up how a lot of gamers are feeling about the casual gamer revolution.

I have to admit that I don’t mind it quite as much as some others do. Granted, it’s not the greatest thing in the world — I’d love a new Zelda (or six) and maybe, if we’re really really lucky, a return to the old-style FFs, right about now — but I am also horribly addicted to Brain Age (and Brain Age2, its hyperactive cousin*). I will not rest until I’ve beaten my sister at every “event” in Wii Sports.

And I’ve only tried Wii Fit once, but I’ve become a step fiend.

All that said, I do feel an incredible sense of nostalgia for the way things used to be; game series consisted of classics rather than random knockoffs intended as cash grabs. At the same time, that’s probably what people said about Dr. Mario when it was first released.

Nintendo realized long ago that a huge part of keeping its base audience happy is nostalgia — hence all the remakes and ports of old-school games for newer systems. Will it be enough to keep people tuned in in the era of gaming as a casual endeavour? Only time will tell.

*Mad bonus points if you get the Clone High reference.


Final Fantasy IV DS, part two

August 13, 2008

Yes, it sure has been a long time since I posted anything here and no, I haven’t been holed up in a closet playing Final Fantasy IV DS the entire time (just most of the time). The game is progressing nicely, though I’ve recently come to everyone’s favourite part: wandering around the Eblan area in a vain attempt to get Edge up to a level that won’t cause him to hinder everyone else. Which he will, anyway.

This, coupled with an impending move, have led me to take a little bit of a break. I’m still gaming, of course, but focused mostly on my daily Brain Age activities (it’s sad, I know).

Nonetheless, I do have thoughts on things up until this point:

  • It’s pronounced “Yah-ng?” Seriously? We can name a character something that rhymes with “chlymidia,” but a name that rhymes with “wang” is out of the question?
  • Edward’s big moment (trying so very hard not to spoil anything) made more sense when the device was called a “Twin Harp” instead of a “Whisperweed.” Seriously. It’s an actual weed now.
  • I think I miss the Dark Elf’s old speech patterns, hard as they were on the eyes.
  • The programmers have spoken: it’s a scythe.
  • Finally bothered to start using augments, though I’ve missed the boat on some of the better ones (or so my book tells me). Draw attacks + counter = fear me!
  • The Underworld looks gorgeous.
  • The dolls are scarier than ever.
  • The Namingway thing is starting to get a little bizarre — but seriously, why is he suddenly a rabbit rather than some dude with a turban?

Onward we go.


“We’re from way after the day after tomorrow.”

August 1, 2008

SquEnix announced last month that they will be releasing Chrono Trigger for the DS “this holiday season”. The remake will feature a new dungeon and wireless gameplay capabilities, but the official trailer reveals that unlike its Final Fantasy predecessors, the game will remain in 2-D. Gamespot’s E3 review says that even with the addition of a few touch-screen capabilities on the world map and during battle, the port looks fantastic but still retains the feel of the original.

All the awesomeness of the SNES version and the full-motion videos from the Playstation release in a portable package. As if I needed another reason to invest in a DS.


FFIV DS, part one

July 25, 2008

Thanks to a tip from Roger, I managed to snag a copy of Final Fantasy IV DS yesterday. I’ve just reached the summit of Mount Hobbs and can, so far, draw the following conclusions:

  • The developers were wise to make it different and more difficult; otherwise, this would play out much like the PSone and GBA remakes. This is very much like playing an entirely new game with familiar characters and music.
  • The problem with adding voice acting to a 17-year-old game is that people have been mentally pronouncing things a certain way for 17 years. I know a “Cee-cil vs. Ceh-cil” debate has been raging for years, but Dam-cee-an and Rid-ee-a (come on! It rhymes with “chlymidia!”) are new to me.
  • Speaking of voice acting, most of the voices have hit the mark so far — particularly Tellah’s. But Kain’s is awful. Renée rightly points out that he sounds 20 years older than Cecil. What gives?
  • Voice acting is, understandably, limited to scenes of vital importance (without giving too much away, the introductory sequence, arrivals in Mist and Damcyan and scenes between Edward and Anna get voice acting). I was a little disappointed to see that Rydia’s big scene on Mount Hobbs doesn’t.
  • It’s somewhat hard to get used to the new aspects of game play, such as new XP and HP figures for enemies. But the remodeled character and enemy sprites look fantastic — especially the bulbous jelly things.

More as I go.


Weeee

July 22, 2008

I haven’t done much blogging over the past few days because I was out of town for my parents’ anniversary party. I did bring my Wii, which had up until this point never been connected to anything because I still don’t own a TV, and it was a huge hit.

I can’t decide which was better: playing Wii Bowling with my grandmother or watching my parents have a Wii Tennis throwdown…


Two (sigh) more days…

July 22, 2008

I would love nothing more than to be able to tell you that I bought Final Fantasy IV DS this morning and spent all subsequent subway rides and work breaks experiencing the glory that is Cecil and company in the third dimension. But, alas, when people say “North American release date: July 22″ they apparently mean “Canadian release date: July 24.”

The countdown to Thursday is on. Absence makes the heart grow fonder.


Clash Of The Titans – Handheld Console Edition

July 1, 2008

For a self-professed “gamer”, I’m terribly behind the times where games and consoles are concerned (but I’d never admit it out loud and would insist that I am simply “old-fashioned” or “traditionalist”). My console of choice for years was – and still is – my laptop, thanks to my GBA, SNES and NES emulators. Up until last December, I’d only owned an NES (it’s like that crazy ancient relative that just refuses to kick the bucket), a GBA that wasn’t technically mine to begin with (it’s Munchkin #2’s – not that she ever played it, or that I ever gave her a chance to do so), and an N64; on my 22nd birthday we (finally) added a PS2 to the mix. That opened up a whole new world of soul-devouring gaming action for me to explore – or at least it would have if first semester’s exams, a month-long trip to the Philippines, second semester, and other such important things hadn’t gotten in the way. Being out of school for the time being hasn’t helped that at all, as I spend what was formerly considered class time sitting in front of a computer scanning documents until my eyes fall out of my head.

But I digress.

With my financial prospects looking up for the time being, I’ve decided to invest in a new handheld console for several reasons:

  • It’s another way to tune out my co-workers – I can’t vouch for whether or not “Frick, you just made me die” is a more valid admonition than “Frick, you just made me lose my page”, but it’s more likely to garner an apology than a command to suck it up, princess.
  • I can retire the GBA – probably to trade it in or something, as it has a tendency to eat my Fire Emblem save files. And if I don’t retire it, I can give it back to Munchkin #2… who will probably trade it in anyhow.
  • Although I’ve got emulators aplenty on my laptop, I can’t exactly whip it out on a whim if I were, for example, busing up to campus. It’s awkward. Believe me, I’ve tried.

I was eyeing the DS Lite originally; I’ve been known to borrow (read: steal) Munchkin #1’s DS on occasion, so there won’t be any of that awkward “where the frick are my buttons?!” fumbling that usually comes with handling a new console. A friend of mine recently proposed an alternative: the sleek, sexy, shiny PSP. “You gotta get one,” he says, in a way that subtly implies that if I don’t he’ll disown me. Decisions, decisions.

I did a bit of research, but as the original PSP vs. DS debate is a bit outdated by now, the following ramblings are based more on my personal experience and preferences. Ahem…

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