The hills are alive…

November 1, 2008

Fear not, game girls is not dead. That pesky beast known as the real world gets in the way of blogging every once in a while, forcing us geeks to contend with various responsibilities including school, jobs and covering federal elections. But with things calming down — and me getting some serious gaming done in my new apartment — we should be back on track here soon.

I’m still working my way through Final Fantasy IV DS (same pathetic excuse about “real life” getting in the way). Yours truly is now on the moon and about to earn the best summon of all. I’m told the giant backstory video featuring the characters as children comes after the Giant of Babil, which comes after the first trip to the moon, so I don’t have any “experienced it for the first time” moments to share yet. In much happier news, FuSoYa still looks very much like a mop, and still looks hilarious when he’s been knocked out.

I’ve been getting a fair bit of mileage out of my Wii, especially since getting Wii Fit just over a month ago. I’ve only missed a few days in that period and I’ve already noticed my posture improving. Nintendo gets mad bonus points for creating a fitness product that goes beyond weight loss and strength training, even though I can only do three or four of the yoga poses at this point. My spine isn’t made of Jello (to the best of my knowledge).

Since I’ve been finding Wii Sports and Wii Fit so entertaining, I took the plunge and rented Wii Music this week. The game has endured criticism from gamers used to the more streamlined Guitar Hero and Rock Band series, and, as Wired notes, hasn’t been selling very well. As a gamer and a music geek, I felt compelled to give it a shot.

To put it simply, it takes a little while to get used to.

The game begins with instructions on how to produce sound while “playing” different instruments — different types of instruments use different motions and buttons and have different settings. The overall setup is confusing at first, and the manual isn’t terribly helpful. Once I got comfortable with the interface, it became kind of fun.

Wii Music levels the playing field, so to speak, when it comes to gamers’ musical abilities. You don’t need to be able to read music or have experience with any instrument to be able to play the game; the only necessary skills are the ability to use a Wiimote and Nunchuk. (Rhythm helps.) I had some trouble with it at the beginning despite playing a few instruments in real life for that very reason — I play music on instruments, not Wiimotes. Fortunately, the notes to a given song are already lined up for you in the proper order. The trick is getting the timing right — or is it? The game’s first lesson is that it’s okay to improvise. You grade your own performance when all is said and done, and can watch it as a “music video” that plays out on a stage chosen by you.

The game’s highlight is the overdubbing feature, which allows players to not only select a song and a backdrop for their “performance,” but also record multiple instrument parts over each other. Depending on how many players go at it at once, you could complete the melody, harmony, bass and percussion sections of a single song with one Mii, then watch five avatars designed to look like you break it down together, complete with adorable animated interactions. Up to four players can “jam” together, and the actions required to produce sound border on the amusingly ludicrous, suggesting this might make a decent party game for kids too young for the more advanced music games.

If nothing else, it gives those of us who can’t sing something to do while the rest of the world sings karaoke. B-


You think?

August 26, 2008

Final Fantasy IV DS, part two

August 13, 2008

Yes, it sure has been a long time since I posted anything here and no, I haven’t been holed up in a closet playing Final Fantasy IV DS the entire time (just most of the time). The game is progressing nicely, though I’ve recently come to everyone’s favourite part: wandering around the Eblan area in a vain attempt to get Edge up to a level that won’t cause him to hinder everyone else. Which he will, anyway.

This, coupled with an impending move, have led me to take a little bit of a break. I’m still gaming, of course, but focused mostly on my daily Brain Age activities (it’s sad, I know).

Nonetheless, I do have thoughts on things up until this point:

  • It’s pronounced “Yah-ng?” Seriously? We can name a character something that rhymes with “chlymidia,” but a name that rhymes with “wang” is out of the question?
  • Edward’s big moment (trying so very hard not to spoil anything) made more sense when the device was called a “Twin Harp” instead of a “Whisperweed.” Seriously. It’s an actual weed now.
  • I think I miss the Dark Elf’s old speech patterns, hard as they were on the eyes.
  • The programmers have spoken: it’s a scythe.
  • Finally bothered to start using augments, though I’ve missed the boat on some of the better ones (or so my book tells me). Draw attacks + counter = fear me!
  • The Underworld looks gorgeous.
  • The dolls are scarier than ever.
  • The Namingway thing is starting to get a little bizarre — but seriously, why is he suddenly a rabbit rather than some dude with a turban?

Onward we go.


FFIV DS, part one

July 25, 2008

Thanks to a tip from Roger, I managed to snag a copy of Final Fantasy IV DS yesterday. I’ve just reached the summit of Mount Hobbs and can, so far, draw the following conclusions:

  • The developers were wise to make it different and more difficult; otherwise, this would play out much like the PSone and GBA remakes. This is very much like playing an entirely new game with familiar characters and music.
  • The problem with adding voice acting to a 17-year-old game is that people have been mentally pronouncing things a certain way for 17 years. I know a “Cee-cil vs. Ceh-cil” debate has been raging for years, but Dam-cee-an and Rid-ee-a (come on! It rhymes with “chlymidia!”) are new to me.
  • Speaking of voice acting, most of the voices have hit the mark so far — particularly Tellah’s. But Kain’s is awful. Renée rightly points out that he sounds 20 years older than Cecil. What gives?
  • Voice acting is, understandably, limited to scenes of vital importance (without giving too much away, the introductory sequence, arrivals in Mist and Damcyan and scenes between Edward and Anna get voice acting). I was a little disappointed to see that Rydia’s big scene on Mount Hobbs doesn’t.
  • It’s somewhat hard to get used to the new aspects of game play, such as new XP and HP figures for enemies. But the remodeled character and enemy sprites look fantastic — especially the bulbous jelly things.

More as I go.


So, uh…

July 24, 2008

…Kerry may not be around for a bit, as her soul is currently being devoured by FFIV DS. She assures me that besides the fact that Kain sounds about twenty years older than Cecil does, it’s every bit as sexy as the trailers and screenshots have predicted.

I am, of course, ridiculously jealous. =)


Two (sigh) more days…

July 22, 2008

I would love nothing more than to be able to tell you that I bought Final Fantasy IV DS this morning and spent all subsequent subway rides and work breaks experiencing the glory that is Cecil and company in the third dimension. But, alas, when people say “North American release date: July 22″ they apparently mean “Canadian release date: July 24.”

The countdown to Thursday is on. Absence makes the heart grow fonder.


Seven days until FFIV DS

July 15, 2008

… yes, I’m a little excited. Anyhow, to begin the final torturous week of waiting, here’s an excellent orchestral performance of Theme of Love.

[edit] Okay, let’s all enjoy the FFVII theme too, since it was pretty much all I listened to while I was in first year.

And finally, lest I be accused of being biased towards the role-playing arts:


Three more weeks!

July 1, 2008

In order to commemorate the three-week mark in the Great Wait of 2008 (for FFIV DS) (I will eventually blog about non-FFIV DS stuff, I swear), here’s a nice piece by Aoi of Destructoid about Final Fantasy II/IV in all its many glorious forms.

Some of my favourite parts:

I was awestruck at the concept of a game where people had names of their own, and had to make choices and betray each other and hit on girls and even snog, in all their spritely glory!”

My only regret is that the U.S. DS remake of this game is coming out a few weeks after my birthday, so I’ll have to buy the damn thing myself. I’m not really mad, though, even with the weird dub, because it’s FF EFFING IV and I’ll excuse myself to go do a happy dance now, and perhaps go play the Chronicles version on the PlayStation.

[edit] In related news, the game got a great rating from Nintendo Power (a nine!) and GameTrailers has a side-by-side comparison video.

Yes, the voice acting is lame, but it’s FF EFFING IV, after all.


There is no emoticon for what I’m feeling

June 30, 2008

… but if there were, it would be very, very giddy.

More FFIV DS screenshots have been out for six whole days. And apart from the fact that Rosa’s outfit looks more like a bikini than ever and Big Chocobo looks like a rubber duckie, OH MY GOD. Small prices to pay.

I’m especially excited to see that Tellah retains his cartoonish appearance because, really, is it even possible for a normal human being to have that much hair?

At last, the twins don’t look to be the same height as everyone else! Palom kind of looks like a girl, but that’s all right. I’ll deal.

He does look spoony! Nicely done.

And now, to somehow not spontaneously combust for the next three weeks.

Meanwhile, commenters over at Kotaku are speculating that the long-awaited and much-anticipated remake of Final Fantasy VI just might be on the Wii. Bonus points if they can figure out how to incorporate the Wiimote into Aria de Mezzo Carattere.


Shiny

June 20, 2008

Apparently the North American box art for the upcoming (just over a month away, eee!) Final Fantasy IV DS has been released and no one told me I didn’t pick up on the tremor in the Force. It’s breathtaking. Mild spoilers after the jump. Read the rest of this entry »